![]() Metal Slug 2 concept art with English translation. The POWs in Metal Slug sure look like they’ve been left there for awhile… We were conscious of making something that should appeal to a wide audience, both those who are relatively used to games, and those who are not. We wanted everything on screen to be immediately and easily understandable, with just a glance. What were some of the things you gave special care and attention to during the development? This is the first orthodox action game we’ve seen on the Neo Geo in awhile. I say comical, but for the mechs and effects, we aimed for something realistic and stylish. Our basic concept was an action game with a good sense of speed, with somewhat comical characters. Please tell us about what makes Metal Slug special: its basic concept, selling point, etc. Part 2: Metal Slug – 1996 Developer Interview, featured in the 10/96 edition of Neo Geo Freak magazine Metal Slug UFO concept art with English translation. We’re working hard to make it something our fans will love, so thank you for your continued support. It will feature many gameplay elements that are new to the series. Right now we’re working on a new Metal Slug, actually.
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